Melee Weapons by Type: Designates melee weapons based on type (small lethal, small nonlethal, large lethal, etc.)
Specific Melee Weapons: Designates melee weapons by name (Letter Opener, Wrench, Battle Axe, etc.).
Generic Melee Weapons Only: Only designates a "Kill with a (lethal / nonlethal) melee weapon" condition.
Ranged Weapons by Gun Type: Designates ranged weapons based on type (pistol, shotgun, SMG, etc.)
Ranged Weapons by Gun Type and Loudness: As "Ranged Weapons by Gun Type," but guns may be Loud or Silenced.
Ranged Weapons by Specific Model: Designates exact ranged weapon name (Fusil G2, Fusil G4, Bartoli 12G, etc.).
Generic Ranged Weapons Only: Only designates a "Kill with a ranged weapon" condition.
Explosives by Type: Designates explosives based on type (remote explosives, proximity explosives, shootable explosives, etc.)
Specific Explosives: Designates exact explosive name (ICA Remote Explosive, The Pale Duck, Propane Flask, etc.)
Generic Explosives Only: Only designates a "Kill in an explosion" condition.
Note: Explosive accidents (i.e. gas lamps / stoves) are categorized under "Accidents."
Accidents / Poisons by Type: Designates accidents based on type (drowning, falling object, electrocution, etc.)
Accidents / Poisons by Type + Generics: Has a 50/50 chance to either designate accidents based on type (drowning, falling object, electrocution, etc.) or with a generic "Kill in an accident" condition.
Generic Accidents / Poisons Only: Only designates "Kill in an accident" and "Kill with poison" conditions.
Note: Lethal poison kills should be included as options for a "Kill in an accident" condition.
Equipment Conditions
Disguise Conditions
Start Conditions
Any Start Location: Chooses from any of the starts available in the Mission Planning screen.
Only Suit Start Locations: Chooses only starts that begin with 47 in his chosen suit.
Only Undercover Start Locations: Chooses only starts that begin with 47 already in disguise.
Exit Conditions
Smuggled Item Conditions
Any Smuggled Item Location: Chooses any of the smuggled item locations available in the Mission Planning screen.
Only Hidden Stash Locations: Chooses only smuggled item locations labeled as Hidden Stashes (Small items only).
Only Agency Pickup Locations: Chooses only smuggled item locations labeled as Agency Pickups (Any item; Military Briefcase).
Other Options
Scorecard
ICA Facility - Freeform TrainingPointsICA Facility - The Final TestPointsParis - The ShowstopperPointsSapienza - World of TomorrowPointsMarrakesh - A Gilded CagePointsBangkok - Club 27PointsColorado - Freedom FightersPointsHokkaido - Situs InversusPointsHawke's Bay - NightcallPointsMiami - The Finish LinePointsSanta Fortuna - Three-Headed SerpentPointsMumbai - Chasing a GhostPointsWhittleton Creek - Another LifePointsIsle of Sgàil - The Ark SocietyPointsNew York - Golden HandshakePointsHaven Island - The Last ResortPointsDubai - On Top of the WorldPointsDartmoor - Death in the FamilyPointsBerlin - Apex PredatorPointsChongqing - End of an EraPointsMendoza - The FarewellPointsCarpathian Mountains - UntouchablePointsAmbrose Island - Shadows in the WaterPointsTOTAL SCOREPoints
NOTES:
Due to the complexity of "Apex Predator," the randomization process for choosing specific targets using the "Mixed Berlin" option or without the "Generic Berlin" option is still a work in progress. If you roll multiple conditions for the same agent, reroll.
In addition, due to the number of targets in "Apex Predator," the generated conditions may be technically impossible, especially if you only allow Loadout-based kills. If the generated conditions require you to bring in more items than are possible, reroll.
All possible loadout items are based on the Hitman 3 inventory, with most functionally-identical Mk II and Mk III weapons removed. If you are playing these levels through Hitman 2016 or Hitman 2 and roll a weapon only obtainable in another game, reroll.
Planned Future Features:
Loadout Roulette!
Adding an option for specific kill conditions post-pacification (i.e., "Kill Kalvin Ritter with a pistol after pacifying him with a Bust.")
A way to import/export option presets, plus a personal High Score option (maybe).
More unique kill conditions (i.e., Pushing Dalia onto Viktor, massaging Strandberg, etc.)
Kill condition probability sliders - set on a scale of 1 to 5 how often specific kill conditions can occur.
Adjusting kill condition probabilities and fixing other bugs.
Anything else that gets suggested that I can manage to put in!
Made by 3FacedJanus, aka BTWNM. Hitman is (TM) IO Interactive.